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UNITY 3D: Post-apocalyptic oil tanker

Information:

The ship is assembled in a way that a developer or user to have all the freedom to reassemble and make adjustments in a way you want and are acustomed to. Interior of the cockpit is not ment to be viewed from inside, it is low resolution.

List of ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.

Youtube Video: https://www.youtube.com/watch?v=xBw4L3kao-8&t

List of these models and objects:

  • Ship cockpit area and hull. Rope holes built into hull.
  • Chained Anchor. Rodder and propeller.
  • Radar with tower, wheather station and antennas on top of cockpit.
  • Ship bridge on top, placed middle of ship.
  • All doors, stairs and fences
  • Platforms in middle and rear of ship
  • All support beams supporting the platforms.
  • Rope holder holes placed on top of ship.

Texture types and sizes: 

  • Texture types: Base Color (Diffuse), Normal, Roughness, Metallic.
  • 116 textures: 512x512, 1024x1024, 2048x2048 & 4096x4096
  • Most are 2048x2048
  • Materials are using Unity detail texture feature. Exception is ships cockpit interior.

Collision: Yes, automatically generated.

LODs: 4, automatically generated.

Number of Meshes: 53

Number of Textures: 116

Supported Development Platforms: Windows / PC

Supported Target Build Platforms: Windows / PC

Documentation: No

Important/Additional Notes: No

Post-apocalyptic oil tanker. Unity versions 2017.3.0 or higher 

Scenery prop for use in any game environment or level. The ship is 150 meters long, 34 meters high, and 23 meters wide. You can use it as a prop, key point or as part of a scene where you can incorporate it into a level. Interior of the ship is NOT modeled. The ship is entirely for exterior use only. Many objects can be used as single props with or without the ship and can be rearranged, but there are ship specific objects that are modeled into combined groups to specially fit the ships topology and geometry. See technical information below.

Keywords: A post catastrophe, apocalyptic, or dystopian world where you would like to use a wrecked, rusted, or heavily worn ship to accommodate your game level. Imagine a dried up desert. Winter landscape where it is frozen into a icy environment or just floating in ocean water like a ghost ship.

Featured video of ship: https://www.youtube.com/watch?v=xBw4L3kao-8

Specific information:

The ship is assembled in a way that nothing is gouped or blueprinted. Intention is for you as developer or user to have all the freedom to do so in a way you want and are acustomed to.

List of ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.

List of specific models and objects:

  • Ship cockpit area and hull. Rope holes built into hull.
  • Chained Anchor. Rodder and propeller.
  • Radar with tower, wheather station and antennas on top of cockpit.
  • Ship bridge on top, placed middle of ship.
  • All doors, stairs and fences
  • Platforms in middle and rear of ship
  • All support beams supporting the platforms.
  • Rope holder holes placed on top of ship.

Texture types and sizes: 

  • Number of LOD per Mesh: 4
  • Texture types: Albedo(Base Color=BC), Normal, Metallic Smoothness.
  • 116 textures: 512x512, 1024x1024, 2048x2048 & 4096 x 4096, Most are 2048 x 2048.
  • All materials are PBR- materials using secondary maps detail texturing feature. 
  • 3D Fileformat: FBX
Extended Use License
$30
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
Post-Apocalyptic-OilTanker
unitypackage /
460 MB