I've been working with Game Development since mid 90's, which has given me opportunity to work with various companies. My work has also included often testing, evaluating and pursuing knowledge and methods on to colleagues and new artists.
Prototyping and developing work-pipelines for artists. Involved in developing shaders, tools and work-structures. Prototyping and art optimization.
Teaching Game Development to High School Students
I provide comprehensive instruction in game development for high school students, covering all essential aspects of the field. My curriculum includes:
Methodology: Introducing the fundamental principles and best practices of game development.
Game Mechanics: Exploring the core mechanics that make games engaging and fun.
Game Design: Guiding students through the creative process of designing compelling games.
Product Design: Teaching the intricacies of designing a game as a product, including market research and user experience.
Development: Providing hands-on experience in coding, prototyping, and bringing game ideas to life.
I ensure students gain a well-rounded education in game development, preparing them for future success in the industry.
Senior game developer
COO
Senior environmental artist
Freelance artist
Senior environmental artist
Motion capture / animation artist
Senior artist
Lead artist
Senior artist
Into the Shadows