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Mikko Tähtinen
Mikko Tähtinen
Experienced Game developer | Artist
Norrköping, Sweden

Summary

I've been working with Game Development since mid 90's, which has given me opportunity to work with various companies. My work has also included often testing, evaluating and pursuing knowledge and methods on to colleagues and new artists.

Prototyping and developing work-pipelines for artists. Involved in developing shaders, tools and work-structures. Prototyping and art optimization.

Skills

TeachingEnvironment Design3D ModelingEnvironment ModelingLow-poly ModelingTexturingGame DesignGame DevelopmentLevel DesignTeam ManagementProject ManagementPBR TexturingAutodesk MudboxGame PrototypingArt OptimizationSCRUMAgileWork structures games

Software proficiency

Maya
Maya
Mudbox
Mudbox
Gaea
Gaea
World Machine
World Machine
Unreal Engine
Unreal Engine
Unity
Unity
Construct 2
Construct 2
Construct 3
Construct 3
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Substance B2M
Substance B2M
Photoshop
Photoshop
Illustrator
Illustrator
TopoGun
TopoGun
Unfold 3D
Unfold 3D
PixPlant
PixPlant

Reel

Productions

    • Video Game
      RalliSport Challange 2
    • Year
      2004
    • Role
      Senior Environmental artist
    • Company
      Dice / EA
    • Video Game
      RalliSport Challenge
    • Year
      2002
    • Role
      Senior Environmental artist
    • Company
      Dice / EA
    • Video Game
      Midtown madness 3
    • Year
      2003
    • Role
      Additional 3D artist
    • Company
      Dice / EA
    • Video Game
      Codename Eagle
    • Year
      1999
    • Role
      Environmental artist
    • Company
      Refraction games / O2 interactive
    • Video Game
      Ignition
    • Year
      1997
    • Role
      Additional 3D art & intro
    • Company
      UDS
    • Video Game
      Patrick Polly Swooshball Challenge
    • Year
      1996
    • Role
      Lead animator & additional art
    • Company
      UDS
    • Video Game
      MER innebandy
    • Year
      1997
    • Role
      Artist
    • Company
      UDS

Experience

  • Teacher in Game development at LBS ljud och bildskolan AB
    Linköping
    August 2016 - June 2024

    Teaching Game Development to High School Students

    I provide comprehensive instruction in game development for high school students, covering all essential aspects of the field. My curriculum includes:

    Methodology: Introducing the fundamental principles and best practices of game development.

    Game Mechanics: Exploring the core mechanics that make games engaging and fun.

    Game Design: Guiding students through the creative process of designing compelling games.

    Product Design: Teaching the intricacies of designing a game as a product, including market research and user experience.

    Development: Providing hands-on experience in coding, prototyping, and bringing game ideas to life.

    I ensure students gain a well-rounded education in game development, preparing them for future success in the industry.

  • Senior game developer at Proactive Gaming Scandinavia AB
    Norrköping, Sweden
    May 2011 - March 2014

    Senior game developer

  • COO at Aikona games AB
    Norrköping, Sweden
    October 2010 - May 2011

    COO

  • Senior environmental artist at Power Challenge AB
    Linköping, Sweden
    April 2007 - May 2009

    Senior environmental artist

  • Freelance artist at Cellar Door games
    Norrköping, Sweden
    April 2005 - February 2006

    Freelance artist

  • Senior environmental artist at Dice / EA
    Stockholm, Sweden
    June 2000 - February 2004

    Senior environmental artist

  • Motion capture / animation at Starbreeze AB
    Härnösand, Sweden
    September 1999 - May 2000

    Motion capture / animation artist

  • Senior artist at O2 interactive / Refraction games AB
    Stockholm, Sweden
    September 1998 - October 1999

    Senior artist

  • Lead artist at Spray / Circus AB
    Stockholm, Sweden
    July 1997 - August 1997

    Lead artist

  • Lead animator at UDS
    Norrköping, Sweden
    June 1996 - July 1997

    Senior artist

  • Co-owner at Triton Productions
    Linköping, Sweden
    January 1993 - January 1997

    Into the Shadows